Previous Presentations Differences
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August 2nd, 2007
Test-Driven Development for Ajax under Rails
Phlip applies his compulsion for art and logic to complex problems in games, linguistics, bioinformatics, statistical process control, e-commerce, and software visualization. Advocating Agile methodologies increases the odds he can actually get to use them himself at work. In addition, Phlip is a published author at O'Reilly (http://safari.oreilly.com/9780596510657).
July 5th, 2007
Summer Social: Recover from your July 4th with XPSD!
We will be hanging out in North Park for this year's social.
The sociable schedule:
6:00 - Bluefoot Bar & Lounge @ 30th & Upas, 92104. Map: http://tinyurl.com/398g9t
7:00 - Next door to Lefty's Chicago Pizzeria for munchies. http://www.leftyspizza.com/
June 7th, 2007
From Planes to Games
An overview of the video game industry presented by Clinton Keith, CTO of High Moon Studios (http://www.highmoonstudios.com) in Carlsbad, and a discussion of why it is adopting agile. Comparisons will be made to the defense industry's history and some of the issues seen with very large agile product development teams. Clint will talk about why the video game industry is moving in this direction and some of the issues they have observed with adopting agile development techniques on large (150 person) cross discipline teams.
Over the course of 23 years, Clinton has gone from programming avionics for advanced fighter jets to working on video games. Clinton currently heads High Moons' technical department, overseeing research and development of next-generation game engines and researching agile methods for video game development. His full biography can be found at this link (http://www.highmoonstudios.com/company/index.php?sub=c_keith).
May 3rd, 2007
XP San Diego 5th Anniversary Panel - How Has XP Changed In The Past Five Years?
To celebrate our five year anniversary, we have decided to invite a panel of Extreme Programming experts to discuss the major changes and advances in XP since 2002. Some of the topics we will cover will discuss how XP has evolved to meet the needs of enterprise software, the key practices to use during an XP transition, what tools augment the value of XP and many other topics. Our panelists will be PaulHodgetts, EricMeade and DanGilkerson. In addition to a great topic and conversation, we will have food, bevies and prizes. Come join the party!
Paul Hodgetts helps teams improve their software development processes using lean and agile approaches. As the founder and CEO of Agile Logic (http://www.AgileLogic.com), he has served as a trainer, coach and mentor for agile development teams for more than seven years. Paul is a recognized expert and authority in Lean Software Development and agile development principles, practices and leading agile processes, including Scrum and Extreme Programming. Paul is a published author and a frequent and popular presenter at conferences, professional organizations and user groups.
Erik G. H. Meade has programmed in Java since 1996. He started coaching XP in 2000 for Object Mentor, including Sabre's and Morgan Stanley Dean Witter's multiple XP team transitions. The founder of the award winning website http://www.JUnit.org. He has coached at several XP Immersions and presents to professional groups and conferences.
April 5th, 2007
Is Agile Right For Your Next Project?
At the December 2006 meeting, John Arrizza conducted an excellent, thoughtful discussion of this question - and more - in his presentation, "Risk Based Software Development Processes." Stan Rifkin will add to the topic and share several frameworks for deciding if agile is right for your next project and how to pick the best of agile if the whole isn't appropriate. He will use the lens John used, "How does each practice reduce project risk?", to answer this question.
Stan Rifkin is a principal with Master Systems, a provider of advisory services to organizations for whom computing is strategic; this is Master Systems' 22nd year. He concentrates on commercial organizations, those for whom climbing the process maturity ladder is not externally imposed. He was formerly the Chief Information Officer at the American Association for the Advancement of Science, and Director of Systems Development at the National Headquarters of the American Red Cross. He is a founder of the Foundation for the Empirical Study of Programmers, a founding editorial board member of Empirical Software Engineering journal, was the project leader of the Project Management Institute's Organizational Project Management Maturity Model, and is an associate editor in chief of IEEE Software Magazine.
March 1st, 2007
Agile Thinking in a Legacy (non-agile) Maintenance Effort
There is a lot of interest in Agile principles and practices as an alternative to the traditional "waterfall" approach. However, most of the Agile related literature in books and online is directed to new development with very little information available about using these principles and techniques on a maintenance effort for existing, legacy applications - particularly for projects that were not Agile-built in the first place. Woody Zuill will present his recent experiences working on a maintenance team that has successfully (for the most part) introduced Agile practices into a non-agile environment. He'll cover the who, how, why, and mostly the "What-the??" of applying Agile thinking to the sexy world of fixing bugs and supporting production applications in a code-smelly environment. This presentation covers the team's motivations, expectations, practices, and results for a real-world application of Agile thinking. If you are faced with a slow moving maintenance process and un-happy customers, and want to start thinking Agilely you will not want to miss this meeting. Well, that is really an oversell, of course - but I am hopeful that you will learn something of value from my attempts and won't think it an entire waste of your time. You decide.
Woody Zuill is currently working as a Senior Software Engineer and team lead on a large legacy application that is used all over the world to provide highly customizable customer care and billing for pay media operators. Woody has been programming computers for about 25 years, but has taken it seriously only about 12.89% of the time. He has many years of experience in the custom manufacturing of graphics and signage for televised sporting events where deadlines actually have meaning, and spends his spare time writing about himself in the third person.
February 21st, 2007 ~special night~
Introduction to Lean Software Development by Alan Shalloway
[Please note, we will be meeting in Building D at SAIC, NOT our usual location in Building C]
Lean Software Development is an application of the principles of the Toyota Motor Companys Lean Manufacturing and Lean Product development systems to software development. While Toyotas practices will not directly transfer to software development, their principles present guidelines to create practices that do. The principles of Lean are (Principles 2-8 are from Mary and Tom Poppendieck):
- Add value to the Customer
- Eliminate waste
- Create Knowledge
- Respect People
- Build integrity in
- Defer Commitment
- Deliver Fast
- Optimize the whole
These are rooted in a mindset of creating an organization that continuously improves its process while respecting its people with a focus on adding value to its customers. This introduction to Lean Software Development will present you with both the principles and basic practices of Lean, as applied to software development. Lean is based on blending a mindset of:
- A relentless pursuit of eliminating waste
- Adding as much value to your customer(s) as quickly as possible
- Creating and managing knowledge
- Respecting and growing your people
- Continuously refining your process to support your enterprise
Our special speaker, Alan Shalloway, will introduce Lean Software Development and discusses both its principles and practices inferred from them. He will also discusses how Agile methods are manifestations of lean principles. By relating Lean and Agile together, participants already familiar with Agile will get deeper insights into why Agile methods work. Those not familiar with Agile methods will get a solid introduction to them.
[Please note, we will be meeting in Building D at SAIC, NOT our usual location in Building C]
February 1st, 2007
XP Incremental Design Practices Roundtable
One of the simplifying assumptions in Extreme Programming is the concept of IncrementalDesign, i.e. investing a little time each day in the design of your software (in the past, this was referred to as SimpleDesign). By making small investments in your software design each day, an XP team often times will spend as much effort on software design as a team using a traditional design approach. In the case of an XP team, the design investment is spread out across the entire project. While this assumption simplifies matters and speeds up the development process, it does take new skills and techniques to carry out and end up with a robust and flexible system. Executed poorly, IncrementalDesign can lead to a brittle, inflexible software architecture which costs more to maintain and extend than if one had started with a more traditional design approach.
In this roundtable, we walk talk about the technical AND social practices needed to practice IncrementalDesign. In addition, we will discuss how to balance the need for emergent design with larger architectural concerns and the proper role (and volume) of documentation. Please join us for a lively and entertaining discussion on software design techniques used on an XP team.
January 4th, 2007
Models of Organization Managed vs. Self-Organizing
Cross-functional, self-organizing teams are at the heart of any team using agile software development practices. Yet, many individuals and teams struggle to become truly self-organizing and understand how their traditional roles fit into the new paradigm. Through a series of short simulations intended to imitate constraints common on software projects, participants will be able to identify the key differences between self-organizing and managed teams, experience what it feels like to work on a self-organizing team and learn techniques to improve their team dynamics.
Carlton Nettleton is a Senior Software Developer for SAIC developing web applications using C# and ASP.Net and coaches teams in agile software development. In 2002, he founded XP San Diego, a professional usergroup to discuss agile software development. He has five years of experience with Extreme Programming and is a Certified ScrumMaster.
December 7th, 2006
Agile Software Development & Risk
Is Agile Right For Your Next Project? Have you looked at Agile processes like Extreme Programming and wondered if it would work in your company? Have you heard the success stories about Agile and wondered if they could really be true? Have you wondered why some of the Agile practices are what they are? Tonight's presentation, "Risk Based Software Development Processes", by John Arrizza will discuss and answer these questions. It is a high-level overview of software development and it's processes, but it contains a more nuts-and- bolts discussion about some things you can do to increase your likelihood of success in your projects at your company.
John Arrizza as 20 years of industry experience ranging from 4 person micro-companies to wordwide giants with 18,000 employees. He is currently working for Hospira Inc. (medical devices company) as a Technical Project Lead.
In addition to a great speaker, we will be giving away some pre-Christmas Scrum loot. We have free Scrum Handbooks for anyone who wants one. We will also be giving out a signed copy of Ken Schwaber's Agile Project Management with Scrum as a door prize, so be sure to attend if you would like a free copy of this very interesting book.
November 2nd, 2006
Extreme Programming Panel
This month at eXtreme Programming San Diego (XPSD), we will be hosting a discussion with a panel of local Agile experts. The panel members come to XP from a variety of backgrounds and experiences and will offer different perspectives on frequently asked, as well as controversial questions.
The purpose of the panel discussion is to allow the audience to learn about XP, see that it is a dynamic, adaptable process and ask the experts to clarify any nagging questions they might have. JuneClarke will moderate the discussion which will range from the positive to negative aspects of eXtreme Programming. Strategies for avoiding common pitfalls will be discussed and frequent criticisms of XP will be aired. After that, we will open the discussion to the floor so be sure to bring your questions so that you may draw on the knowledge of our expert panel.
October 5th, 2006
Nerd Movie Night!
Now for something completely different...
...we will be watching some uber-geeky documentaries on the workings of thre common machines: the sewing machine, word processor and refrigerator. These zany short films were broadcast by the BBC during the 80s and are currently unavailable to the general public. XPSD has acquired the documentaries from the director, creator & cartoonist himself, Tim Hunkin, for the purpose of showing them at our group. Each 20 minute segment is an entertaining blend of cartoon and commentary explaining how each of these machines works. Come see something new and different!
September 7th, 2006
Extreme Programming (XP) is a lighweight process for teams working with requirements that are vague and changing, but beyound those simple words many people do not understand what XP is and what it is not. In this month's presentation the XP San Diego moderators will provide a brief discussion of the principles and techniques of Extreme Programming followed by an hour long simulation of some of the XP practices at work. At the end of this presentation, participants will walk away with an understanding of the XP values, practices and principles and see many of them in play during the simulation. This is a hands-on workshop.
August 3rd, 2006
Summer Social @ Guava Beach
It is that time of year again - time to meet & greet with your fellow members. The purpose of this night is to relax, have a cold beer (or two) in a new location and talk about something else besides XP. We will also be giving out a signed copy of Ken Schwaber's Agile Project Management with Scrum as a door prize, so be sure to attend if you would like a free copy of this very interesting book.
This year we are meeting at Guava Beach, located at 3174 Mission Boulevard in Mission Beach (http://www.guava-beach.com/contact.html). Be sure to park at the Santa Clara Rec Center where there is PLENTY of free parking. Bring your shorts, sandals and a carefree attitude. The ocean is just 50 yards away, so taking a dip in the Pacific, or watching the sunset, is not out of the question.
July 6th, 2006
Agile Software Development Case Study: Google
Ian McFarland?, a principal at Pivotal Computer Systems, and author of Mastering Tomcat Development, will talk about applying Agile practices on large, real-world projects, specifically drawing on his experiences with Agile software development at one of the worlds fastest growling companies - Google. Mr. McFarland? will report on the substantial improvements that Google have experienced thanks to Agile methods. He will elaborate on which Agile techniques have been successful and which have not worked in his environment. Mr. McFarland? will also discuss the costs of introducing Agile on large project and what can be done to mitigate them. Youll take away ideas on how you can introduce Agile into your own organizations, and glean an insiders perspective on inner workings of one of the giants of the software world.
Ian McFarland? is one of the true old hands of Java development, writing the first client-server Java application ever: a demo seating reservation system used for the Java product announcement at SunWorld? in 1995. Mr. McFarland? has been a practicing Agile software development for four years and has spoken about Agile software development in a variety of professional formats.
June 8th, 2006 ~special night~
Using XP & Scrum to Develop Games
High Moon Studios has been using agile development methodologies for several years. As a game development company of AAA console games (large teams and large budgets), we have to deal with a lot of unusual situations that don't fit in the ideal "textbook" agile development descriptions. We'll talk about how we're using Scrum and XP (and how they play well together) both for production and R&D teams, what we've learned so far, and what benefits we're seeing. We'll leave plenty of time for questions and interactive discussion.
Jim Tilander is a R&D programmer at High Moon Studios, where he enjoys agile methodologies in his daily work. Before joining High Moon Studios he worked on titles like Battlefield Modern Combat and Midtown Madness 3. He recivied a MSc? in Engineering Physics from Chalmers University of Technology, Sweden.
Noel Llopis spearheads the R&D of next-generation technology at High Moon Studios. He has been successfully applying agile development and test-driven development to game development for several years. He regularly contributes articles to Game Developer Magazine and the Game Programming Gems series, and he is the author of C for Game Programmers. He earned an MS in computer science from the University of North Carolina at Chapel Hill. In his spare time he enjoys exploring different and unexpected ideas on his web site Games from Within (http://www.gamesfromwithin.com).
May 4th, 2006
Agile Project Management & Planning
While most Agile literature focuses on development, testing, and design practices for agile software teams, planning is equally important to realizing the benefits of an agile approach. This session will cover the basics of Agile planning, including defining and estimating user stories, prioritization, release and iteration planning, and progress tracking.
Dave Churchville has 15 years of experience in software development and management ranging from Fortune 500 companies to tiny startups. He is the founder of ExtremePlanner Software, which develops tools for Agile software development teams.
April 6th, 2006
Agile and CMMI® marriage made in heaven or irreconcilable differences?
Sharon Cobb Flanagan will answer this question and more as she talks about her experiences with CMMI® initiatives at SAIC. Ms. Flanagan will a provide short overview of CMMI® and its practice areas, followed by a discussion of the types of things appraisal teams look for when performing a CMMI® appraisal . Finally, Ms. Flanagan will then describe the process areas which she believes an agile process meets, as well as those process areas an agile process might not support and why that might be.
Sharon Cobb Flanagan is currently Vice President for Quality Assurance of the System and Network Solutions Group at SAIC. Ms. Flanagan is a member of the Carnegie Mellon University Software Engineering Institute (SEI) program, American Society for Quality, and IEEE Computer Society, and is an SEI-authorized Lead Appraiser and Instructor. During Ms. Flanagans four year leadership of process improvement and quality management for the System and Network Solutions Group, she has lead several process improvement initiatives that have resulted in multiple ISO 9001 registrations, and which has culminated in a Group-wide CMMI® Level 5 rating.
March 2nd, 2006
Five Fundamental Object Oriented Design Principles for Agile Development
Michael Kennedy will present five object oriented design principles that facilitate agile software development. These general design principles promote the creation of testable, maintainable, and reusable software. The principles include the Open Closed Principle and the Liskov Substitution Principle. The interaction between Agile Development and these principles will be demonstrated using several code samples.
Michael Kennedy is a founding partner and software engineer at United Binary, LLC. He has been developing software for over 10 years. The last four of those years have been solidly focused on .NET development.
February 2nd, 2006
Code Crew Premiere
This month's eXtreme Programming San Diego (XPSD) meeting will focus on a variety of programming-related topics. This will be the debut of XPSD's "Code Crew" made up of a group of some of our most expert technical members; Llewellyn Falco, Dan Gilkerson and Erik Meade.
The meeting will begin with an hour-long practical tutorial on refactoring to design patterns. The subject matter is inspired by Joshua Kerievsky's
book "Refactoring to Patterns" and Erik will expand on some example refactorings such as Replace Conditional Calculations with Strategy. He will also discuss some code smells and design principles involved with the example code.
Then Dan and Llewellyn will give a brief demonstration of remote pair programming. They regularly use technologies such as Skype and VNC to write code together while in different locations.
January 18th, 2006
Scrum requires that engineering practices are changed to accommodate short iteration delivery of increments. If a company has core/infrastructure software that is fragile, has no test harnesses, and few developers that know it, this can be a problem because the iteration length may have to be different (longer) than for new functionality. How is this accommodated, and how did this core software come to be in such bad shape?
Ken Schwaber is one of the developers of Scrum, founder of the Agile Alliance and Scrum Alliance, signatory of the Agile Manifesto, and a long time software developer.
This is Ken's third visit to XPSD and he is always enjoyable, colorful speaker. You do not want to miss this meeting!
December 1st, 2005
Code Therapy Workshop
Has a particular technical problem been gnawing at you lately? Do you have a code conundrum that defies a straightforward solution?
If so, come to eXtreme Programming San Diego on Thursday where we will apply our collective brainpower and experience to your problem. Some examples of
issues we will tackle are; slowly running unit tests, legacy code refactoring, tight coupling. Bring your problem code on a CD or laptop and hopefully you will go home with one less predicament.
November 3rd, 2005
XP & Legacy Code Roundtable by Eric Meade
Do you still have unanswered questions from Kent Beck's & Michael Feather's talks? Did something they say really strike you as interesting, insightful or just plain full of it? The roundtable moderator will provide a short debrief on both speakers for those of you who could not attend. For the rest of you, come back to talk about what we learned from Kent Beck & Michael Feathers. Also, the moderators of XPSD will be soliciting YOUR input on the topics you would like to see covered next year. Bring your ideas!
October 19th, 2005
Extreme Programming Explained by Kent Beck - Openness, Visibility, and Accountability
There are many paths to greater openness, visibility, and accountability in software development. Extreme Programming (XP) focuses on accountability through having fewer ugly secrets that you are tempted to hide and building strong personal relationships. In this special talk, Kent Beck, the author of Extrme Programming, will discuss where the XP path might lead and its relationship to other paths to accountability like CMMi?, Six Sigma, open source, and outsourcing.
Kent Beck is the Founder and Director of Three Rivers Institute. His career has combined the practice of software development with reflection, innovation, and communication. Kent's contributions to software development include patterns for software, the rediscovery of test-first programming, the xUnit family of developer testing tools, and Extreme Programming. With Ward Cunningham, Kent introduced design patterns and CRC cards to software engineering and created the JUnit unit testing framework along with Erich Gamma.
October 18th, 2005
Working with Legacy Code by Michael Feathers
Test Driven Development and Refactoring are powerful tools in the software development arsenal. With them you can add new code to systems and make existing code more maintainable. However, refactoring code without having tests in place can be hazardous. Michael Feathers will highlight a collection of dependency breaking and test writing techniques that can be used to get existing code safely under test for refactoring and enhancement. These techniques can be used in conjunction with Test Driven Development to breathe new life into large existing code bases.
Michael Feathers works for Object Mentor, one of the world's top mentoring, skill development, knowledge transfer, and leadership services in software development. He currently provides worldwide training and mentoring in Test-Driven Development (TDD), Refactoring, Object Oriented design, Java, C#, C and Extreme Programming. He is the original author of CppUnit?, a C port of the Junit framework, and FitCpp?, a C port of the FIT integrated-testing framework. A member of ACM and IEEE, he has chaired CodeFest? at three OOPSLA conferences.
October 6th, 2005
Refactoring 101 - Back to the Basics
This month our speaker, Dan Gilkerson will explain what refactoring is and what refactoring can do for you and your team. He will introduce the most common and useful refractoring techniques stepwise, so you can increase your productivity and improve software reliability and quality. The techniques Dan will cover are especially useful when working with legacy code, a topic that will be the subject of a special presentation by Michael Feathers on October 18th. If you are new to refactoring or are unfamiliar with this process, Dan's presentation will get you started and prepare you for the advanced presentation later in the month.
Dan Gilkerson is a software consultant and is currently working for VersionOne. He has seven years of experience working on many different types of development teams. He has been a contributing member of XPSD since 2003 and has previously given presentations on various Agile tools, including a "Merciless Refactoring Demo".
September 1st, 2005
Roundtable Discussion - Unit Testing & Associated Techniques
This month we are going to introduce a new format for Extreme Programming San Diego (XPSD) - a roundtable discussion on how you use automated unit tests to explore and define the design of software. Some topics we might talk about might be the "step-by-step" of writing unit tests with a tool like NUnit or JUnit, advanced ideas of how and when to apply mock objects, testing your code with the database, tools like NUnit, or other techniques you might encounter with test-driven design (TDD). This meeting is designed to be a free flow exchange of ideas, so we encourage people who have never written a unit test in their life, to come to XPSD this month.
Since this month's format is "hands-on" we ask that you bring a laptop with our favorite language, IDE and an xUnit (a variation of a unit testing framework for your language) tool pre-loaded. If you don't have any of those things, then just show up, discover some new tricks, ask a few questions and learn from your peers. If you have something really exciting you want to share with everyone, we will have a projector so you can toss your ideas up on the wall.
August 4th, 2005
Summer Social - Kadan on 30th & Adams in North Park
It's time for our yearly XP geek gathering! Usually about this time of year, we give our hardworking presenters and organizers a summer break and meet for an informal mixer. It's a good time to meet fellow developers/managers/employers/employees who make up the San Diego agile community. This meeting also allows us to indulge in involved discussions/debates not suitable for the SAIC conference table.
We will be meeting at Kadan on 30th & Adams in North Park (http://kadanclub.com) at 6:30PM on Thursday, August 4th. This is an intimate little bar so you will have no problem finding us if we have not already met. Kadan is equipped with such nerdy necessities as chess boards and good electronic music later in the evening. Bring your chess brain if you have one.
We will have some eXtreme Programming books as door prizes. Hope to see you Thursday.
July 7th, 2005
So you've heard about eXtreme Programming (XP) and wondered how anything with such an exciting name could be applied to what you spend doing in your cube all day? Or you have done some surfing on the topic and determined that eXtreme Programming has surprisingly little to do with snowboarding or bungee jumping? eXtreme Programming San Diego is here to quench that curiosity in less time than it takes to install Oracle.
This Thursday at 6PM, we will be giving a crash course on this highly disciplined, iterative software development method in 30 minutes. Our founder, Carlton Nettleton will attempt reduce all the information available to simple basic concepts with an emphasis on the business advantages of using XP. You will leave with a succinct definition of the process and enough information to be able to begin using it. Basic concepts covered will include an explanation of XP values, pair programming, refactoring, the planning game and other key topics related to XP. Together with our accomplished group of XP gurus, Carlton will answer any questions you have for the next 30 minutes - everything you always wanted to know about XP but were afraid to ask.
Carlton Nettleton is a software design engineer at SAIC where he creates web applications using C# and ASP.NET. Carlton has been involved with XP since 2001 and has served as programmer, tracker and coach. He has spoken to a number of software user groups in Southern California about XP and is an XP evangelist in San Diego County.
June 2nd, 2005
Short Sessions on Test-Driven Development with Carl Manaster & Phlip Plumlee
Carl Manaster will demonstrate his recent experimentation with "Zero Button Testing". He will discuss what a programming language might look like if testing were built into the language. How would the editor change? How would the programmer's flow be affected? Carl will use an application he has written to explore these questions.
Carl Manaster started out his career as a mining engineer in Arizona, and soon wound up writing software to help do the mining engineering. Eventually he had to choose between mining and programming, and programming won. He's worked on Macs and Windows, in Object Pascal, C, VB, C# and other languages. His primary interests are usability and scientific information visualization; recent work has been in genetics and microbiology.
Later, Phlip Plumlee will provide a brief note on some of the thornier issues of using test-first to write downloadable web controls in the age of malware.
Phlip Plumlee, is a frequent contributor to XPSanDiego and the author of the forthcoming Test First User Interfaces: Developming Agile GUI Code. Phlip researches advanced TDD situations for scientific visualizations, linguistics, the web, and games. He has a Masters degree in Computer Science from the Academy of Strategic Fabrications.
May 5th, 2005
Version One & Distributed Planning
Thursday's presentation will consist of an overview of the XP planning process, a demonstration of VersionOne and then Dan Gilkerson will briefly discuss his experiences using this tool with a distributed team. VersionOne's support of features such as story planning, iteration tracking and reports will be described in detail. The aim of this presentation is to help teams simplify the process of planning, tracking, analyzing, and scaling their agile software development efforts. If you have been looking for a tool to help manage your iteration planning and metrics (user stories, velocity, etc.) then this presentation will elucidate one possible solution.
Dan Gilkerson will be our speaker. Dan is currently consulting for various companies and has 7 years of experience working on different types of development teams. He has been a contributing member of XPSD since 2003 and has previously given presentations on various Agile tools including a "Merciless Refactoring Demo".
April 7th, 2005
Extreme Teams Game
The Extreme Teams Game is a game\simulation to demonstrate how communication and feedback effect teams "working together". Erik will also briefly talk on how multiple agile teams have worked together, in the past and present, with discussion about ways they might work together in the future.
Erik Meade, founder of JUnit.org, started coaching XP in 2000 with Object Mentor. He has coached over 20 XP teams, including Sabre's and Morgan Stanley Dean Witter's multiple XP team transitions.
March 3rd, 2005
Introducing XP at SAIC - A Case Study
At this months eXtreme Programming San Diego meeting, we will be examining an agile software development case study. The meeting will take place Thursday, March 3rd at SAIC on Campus Point Dr. (/SAICDirections) from 6-7PM. Please
RSVP with Carlton Nettleton on the mailing list (http://groups.yahoo.com/group/xpsandiego/) if you wish to attend. Remember, if you are not a U.S. citizen please bring your passport with you to the meeting.
At Julys meeting last year, we met Mary Rodney who had just begun using Scrum and XP. She will be back on Thursday, March 3rd, to describe her lessons learned with Agile methodologies and how they affected her project. Ms. Rodney will discuss why her team chose Scrum, how they gained management acceptance and her positive and negative experiences. This presentation will be particularly applicable to people considering introducing agile practices. You will learn the workings of a real-life agile project and glean tips on how to do it successfully.
Mary Rodeny is a Software Program Manager at SAIC working in the Security and Transportation Technology area. She has over 15 years experience in the software development industry and has tried various software development methodologies.
February 7th, 2005
KenSchwaber has agreed to speak with our group since he will be in town for the ScrumMaster training on Feb 7th & Feb 8th. We will meet on a special night (Monday) in lieu of our regular meeting on Thursday.
Where is Scrum and Agile today? What difficulties and successes have been encountered, and what are the underlying causes of the difficulties? What is the future of Agile, and what is the impact of this on the software development industry and offshore development? Ken Schwaber will present and discuss his views.
Ken Schwaber codeveloped the Scrum process with Jeff Sutherland in the early 1990's to help organizations struggling with complex development projects. One of the signatories to the Agile Manifesto in 2001, he subsequently founded the AgileAlliance, a nonprofit organization dedicated to the creation of agile software. He is currently one of the directors of the AgileAlliance and heads their user group and newsletter programs. Ken has been in the software industry for over 30 years as developer, manager, and methodologist. In addition, he teaches and speaks at numerous conferences, including OOPSLA and Software Development.